What I've learned so far:
- must have a mac running Leopard (OS X 10.5.3 or later)
- need to sign up to become a registered iPhone developer at http://developer.apple.com/iphone/
- must download the free SDX to get Xcode (Apple's integrated development environment [IDE]) and a simulator (to run most iPhone apps on Mac. The free option is a good learning tool, but it does not allow you to download your apps onto your iPhone. It also does not let you distribute your apps in Apple's App Store. To do these things, there are two options: Standard ($99) or Enterprise ($299) programs. It sounds as though I would want the Simulator or the Standard program.
- The book also recommends signing up for your program right now. Apparently, the approval process can take a while, although I'm not sure why.
- My "oh crap" moment: The book "assumes you already have some programming knowledge." I DON'T! "It assumes that you understand the fundamentals of object-oriented programming.... It also assumes you are familiar with the Objective-C programming language." What??
